{"id":3183,"date":"2022-11-18T15:22:13","date_gmt":"2022-11-18T08:22:13","guid":{"rendered":"https:\/\/vygallery.com\/forget-making-art-in-the-studio-artists-are-now-developing-their-latest-works-in-the-metaverse\/"},"modified":"2022-11-18T15:25:49","modified_gmt":"2022-11-18T08:25:49","slug":"forget-making-art-in-the-studio-artists-are-now-developing-their-latest-works-in-the-metaverse","status":"publish","type":"post","link":"https:\/\/vygallery.com\/en\/forget-making-art-in-the-studio-artists-are-now-developing-their-latest-works-in-the-metaverse\/","title":{"rendered":"Forget Making Art in the Studio. Artists Are Now Developing Their Latest Works in the Metaverse"},"content":{"rendered":"<p style=\"text-align: justify;\"><strong>Popular online platforms have become sites for creative invention and identity building.<\/strong><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3178\" src=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/1-ok.jpg\" alt=\"\" width=\"680\" height=\"437\" srcset=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/1-ok.jpg 680w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/1-ok-300x193.jpg 300w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/1-ok-600x386.jpg 600w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p style=\"text-align: center;\">Artist Cassie McQuater, uses a tour feature on Google Earth to wrap geographic features with her digital art in a project called\u00a0<em>Landscapes<\/em>.<\/p>\n<p style=\"text-align: justify;\">Traveling through the bloodied lands of Azeroth, a warlock might be surprised to find the different races of the\u00a0World of Warcraft\u00a0game singing kumbaya around a campfire. But something like that became a regular occurrence when the artist\u00a0Angela Washko, 35, started leading regular conferences on gender sensitivity in the virtual world in 2012.<\/p>\n<p style=\"text-align: justify;\">\u201cI had been working with interventionist artists like the Yes Men and Flux Factory doing performances in public spaces,\u201d explained Washko, who started playing video games when she was five years old. \u201cI started thinking about how some of the gaming environments I was in\u2014specifically the multi-user gaming environments\u2014would benefit from the practices of those activist-oriented communities.\u201d<\/p>\n<p style=\"text-align: justify;\">Only a few years ago, projects like this garnered little attention from the art world and Washko remembers presenting her performances at conferences where art historians failed to consider video games as a valid subject matter. That has changed over the last year with the rising popularity of NFTs, the prevalence of Zoom conferences, and talk about the metaverse. And now, wealthy collectors and institutions are interested in the digital avant-garde, which has used online video games to investigate the promises and pitfalls of virtual life.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3179\" src=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/2-ok.jpg\" alt=\"\" width=\"680\" height=\"383\" srcset=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/2-ok.jpg 680w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/2-ok-300x169.jpg 300w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/2-ok-600x338.jpg 600w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p style=\"text-align: center;\">Artist Angela Washko (center) leads a conference on gender sensitivity in the virtual world using the massively multi-player online role-playing game World of Warcraft<\/p>\n<p style=\"text-align: justify;\">\u201cArt has always been about the imagination of virtual worlds,\u201d explained\u00a0Tina Rivers Ryan, a curator at the Albright-Knox Art Gallery in Buffalo with expertise in digital art. \u201cSome people have argued that the concept of virtual reality is as old as cave paintings.\u201d<\/p>\n<p style=\"text-align: justify;\">The digital world offers artists their own laboratories to experiment with the dynamics of online personas and real-life identities. The Mohawk artist\u00a0Skawennati\u00a0was an early adopter, creating chat rooms in the 1990s as community spaces for Indigenous people before creating her own island in the online world of Second Life, where she creates videos using in-game production tools for a project called\u00a0Aboriginal Territories in Cyberspace.<\/p>\n<p style=\"text-align: justify;\">For the artist\u00a0Cassie McQuater, messing around with Google Earth became a gateway into making video games. Her experiments began in 2013 with a desire to wrap the world in her paintings. So McQuater learned coding for geographic rendering and appropriated a tour feature on Google Earth that could overlay landscapes with her digital art. The project, called\u00a0Landscapes, took about a year to create.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3180\" src=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/3-ok.jpg\" alt=\"\" width=\"680\" height=\"383\" srcset=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/3-ok.jpg 680w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/3-ok-300x169.jpg 300w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/3-ok-600x338.jpg 600w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p style=\"text-align: center;\"><em>A still from\u00a0She Falls For Ages, a video created by the Mohawk artist Skawennati inside the game Second Life<\/em><\/p>\n<p style=\"text-align: justify;\">\u201cOnce I began coding, I found I really enjoyed the idea of active participation in my work,\u201d McQuater said. \u201cFrom there it was a natural leap to video games.\u201d<\/p>\n<p style=\"text-align: justify;\">Then there are artists like LaTurbo Avedon, who created an immersive online experience, called\u00a0Your Progress Will Be Saved\u00a0in the\u00a0Virtual Factory, as part of the 2020 Manchester International Festival. Avedon used\u00a0Fortnite Creative, a sandbox offshoot of the behemoth multi-player battle game, to build the experience, which brings users down a digital rabbit hole into strange, psychedelic worlds enmeshed in color. The goal is to collect memories \u2014 gleaming objects that provide cryptic lines of text like, \u201cI remember a cabin, out in the wilderness.\u201d<\/p>\n<p style=\"text-align: justify;\">\u201cAs much of the world grapples with a cultural moment of immateriality,\u00a0Your Progress Will Be Saved\u00a0shines back the close-yet-far tension of being alone online, together,\u201d Avedon explained to\u00a0The Verge\u00a0when the project premiered.<\/p>\n<p style=\"text-align: justify;\">Even artworks intended for the physical world have entered the digital realm. During the early pandemic months, many artists transformed their virtual homes in the Nintendo Switch\u2019s\u00a0Animal Crossing: New Horizons\u00a0as makeshift galleries, using a gaming function to digitize photographs of their artworks into pixelated images that could be arranged to look like canvases on the walls.<\/p>\n<p style=\"text-align: justify;\">Earlier this month, the artist Stan Douglas partnered with the Toledo Museum of Art in Ohio to present his film,\u00a0Doppleg\u00e4nger\u00a0(2019), within the virtual world of Decentraland concurrent with its run in the institution\u2019s IRL galleries. The science fiction-inspired film centers around an astronaut named Alice who embarks on a mission into outer space, only to get stuck between two different universes: one in which she receives support upon her return to Earth and another where she is seen as a potential hostile threat.<\/p>\n<p style=\"text-align: justify;\">When presented in physical space,\u00a0Doppleg\u00e4nger\u00a0is usually projected onto a screen in the middle of the gallery so that viewers can see both sides. But in Decentraland, users move through an immersive environment of sets and sounds reproduced from the movie. According to some participants, it wasn\u2019t exactly a success.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3181\" src=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/4-ok.jpg\" alt=\"\" width=\"680\" height=\"392\" srcset=\"https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/4-ok.jpg 680w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/4-ok-300x173.jpg 300w, https:\/\/vygallery.com\/wp-content\/uploads\/2022\/11\/4-ok-600x346.jpg 600w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/p>\n<p style=\"text-align: center;\"><em>A view of the Toledo Museum of Art\u2019s online presentation of Stan Douglas\u2019s film\u00a0Doppleg\u00e4nger\u00a0(2019), within the virtual world of Decentraland.<\/em><\/p>\n<p style=\"text-align: justify;\">\u201cI don\u2019t think the work translates to virtual space,\u201d said Kevin Buist, a marketer and former artistic director of\u00a0ArtPrize. Buist explained that the project contained technical glitches and came off as a poor imitation of its presentation in the real world. He also cautioned artists that work within the virtual world should carry some specificity. \u201cWhat would it look like to create something that is genuinely new, starting with what is happening with the technology?\u201d<\/p>\n<p style=\"text-align: justify;\">It\u2019s the same kind of question that Angela Washko, the World of Warcraft veteran, wants those entering the digital space to ask themselves. During the pandemic, she created an online resource for artists looking to create online artworks.<\/p>\n<p style=\"text-align: justify;\">\u201cRight now, there is almost an ahistorical approach to thinking about performing online and participating in online environments. It has at times felt like a colonialist approach where artists see video games as uncharted territory,\u201d Washko said. \u201cI just hope that artists think about the specificity of those online environments as unique sites with distinctive communities.\u201d<\/p>\n<p style=\"text-align: right;\"><a href=\"https:\/\/news.artnet.com\/\" target=\"_blank\" rel=\"noopener\"><strong>Artnet<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Popular online platforms have become sites for creative invention and identity building. Artist Cassie McQuater, uses a tour feature on Google Earth to wrap geographic features with her digital art in a project called\u00a0Landscapes. Traveling through the bloodied lands of Azeroth, a warlock might be surprised to find the different races of the\u00a0World of Warcraft\u00a0game<\/p>\n","protected":false},"author":1,"featured_media":3178,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[63,57],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.10 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Forget Making Art in the Studio. 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